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How to Explain Your App Idea to Developers (And Get What You Want)

Learn how to communicate your app idea to developers clearly. Templates, examples, and practical tips to bridge the founder-developer communication gap.

Soatech Team9 min read

Why Most App Ideas Get Lost in Translation

You have a clear picture of your app in your head. You can see exactly how it works, how users will love it, and why it's different from everything else. Then you try to explain your app idea to developers and something breaks down. What you described and what they built don't match.

This isn't because developers are bad at listening. It's because ideas in your head are rich, visual, and full of context that you take for granted. When translated into words, critical details get lost. The gap between "what the founder meant" and "what the developer heard" is the single biggest source of wasted time and money in software projects.

This guide shows you exactly how to close that gap.

Start with the Problem, Not the Solution

The most common mistake founders make is leading with features. "I want an app with a dashboard, notifications, user profiles, and a messaging system." That tells a developer what to build, but not why — and "why" is what determines whether the implementation actually works for your users.

The Problem-First Framework

Before describing any feature, answer these three questions:

  1. Who is your user? — Be specific. "Small business owners with 5–20 employees who currently manage inventory in spreadsheets."
  2. What problem do they have? — Be concrete. "They lose an average of 3 hours per week reconciling inventory counts across multiple spreadsheets."
  3. What does success look like? — Be measurable. "Users can see accurate inventory levels in real-time and save at least 2 hours per week."

When developers understand the problem deeply, they often suggest better solutions than what you originally imagined. That's the value of working with experienced engineers — they've solved similar problems before.

Write a Clear Brief (Use This Template)

A good brief doesn't need to be long. One to two pages is enough to start a productive conversation with a development team.

The One-Page App Brief Template

Section 1: The Elevator Pitch (2–3 sentences) What is this app, who is it for, and what problem does it solve?

Section 2: Target User (1 paragraph) Describe your primary user. Demographics, role, daily challenges, tech comfort level.

Section 3: Core User Journey (numbered steps) Walk through the main path a user takes from first opening the app to getting value.

Example:

  1. User signs up with email
  2. User adds their inventory items (manually or CSV upload)
  3. User sees a real-time dashboard showing stock levels
  4. User gets an alert when stock drops below a threshold
  5. User generates a reorder report

Section 4: Must-Have Features (5 or fewer) List only the features required for the first version. Everything else goes in "Nice to Have."

Section 5: Nice-to-Have Features Features you'd love but can live without initially.

Section 6: Competitors and References List 2–3 existing products and what you like or dislike about each.

Section 7: Budget and Timeline Be upfront about your constraints. This helps developers propose realistic solutions.

Use User Stories to Describe Features

Developers think in terms of specific user actions, not abstract concepts. User stories are the bridge between your vision and their implementation.

The User Story Format

As a [type of user], I want to [perform an action], so that [I get a benefit].

Examples

  • "As a store owner, I want to scan a barcode to update inventory, so that I don't have to type product names manually."
  • "As a manager, I want to see a weekly summary emailed to me, so that I can review performance without logging in every day."
  • "As a new user, I want to import my existing spreadsheet, so that I don't have to re-enter all my data."

Why User Stories Work

User stories force you to specify three things developers need: who, what, and why. They prevent the vague "add a reporting feature" request that could mean anything from a simple table to a complex analytics dashboard.

Write 10–20 user stories for your MVP. Prioritize them from most to least important. Your development team will turn these into a project plan.

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Create Simple Wireframes (No Design Skills Required)

A rough sketch communicates more than a paragraph of text. You don't need to be a designer — stick figures and boxes are perfectly fine.

Tools for Non-Designers

  • Paper and pen — Sketch screens, photograph them, share. This is genuinely how many successful apps started.
  • Whimsical — Free, drag-and-drop wireframing tool. Clean and simple.
  • Figma — More powerful, but the basics are easy to learn. Lots of free templates.
  • Balsamiq — Intentionally low-fidelity. Looks like hand-drawn sketches, which prevents developers from thinking the design is final.
  • Excalidraw — Free, minimal, sketch-like wireframes in the browser.

What to Include in Wireframes

  • Every screen the user interacts with
  • Navigation flow — How users move between screens (arrows between wireframes)
  • Key elements — Where buttons, forms, lists, and images appear
  • States — What the screen looks like when empty, loading, with data, and with an error

What NOT to Do

Don't spend weeks perfecting wireframes. The goal is communication, not beauty. A 2-hour wireframing session covers most MVPs adequately.

Prioritize Features Like a Product Manager

Developers can't build everything at once. Help them by clearly separating what matters now from what can wait.

The MoSCoW Method

PriorityMeaningExample
Must haveApp doesn't work without thisUser registration, core data entry
Should haveImportant but not critical for launchEmail notifications, export to CSV
Could haveNice if time allowsDark mode, custom themes
Won't have (yet)Explicitly out of scope for V1Mobile app, AI features, integrations

The "Won't have" list is just as important as the "Must have" list. It prevents scope creep — the gradual expansion of features that delays launch and inflates budgets.

Our MVP development checklist has a detailed framework for scoping your first version.

What Developers Actually Need to Know

When developers ask detailed questions, they're not being difficult. They're trying to avoid building the wrong thing. Here are the kinds of details that matter:

Data Questions

  • What information does the app store? (User profiles, products, orders, messages)
  • How is data related? (Does one user have many orders? Does one product belong to one category or many?)
  • What data is required vs optional? (Must users provide a phone number or just an email?)

Behavior Questions

  • What happens when things go wrong? (User enters invalid data, payment fails, network drops)
  • Who can see what? (Can all users see all data, or only their own?)
  • What are the rules? (Free users get 100 items, paid users get unlimited)

Integration Questions

  • Does the app need to connect to anything? (Payment processors, email services, third-party APIs)
  • What data comes from external sources? (Product feeds, social media, public databases)

You won't have answers to every question upfront — that's normal. But the more you can answer, the faster development moves and the fewer surprises you encounter.

Communication Tools and Practices

Recommended Tools

  • Project management: Linear, Jira, or Trello — where tasks are tracked
  • Communication: Slack or Microsoft Teams — for quick questions
  • Documents: Google Docs or Notion — for specs, notes, and decisions
  • Design: Figma — where wireframes and designs live
  • Video calls: Zoom or Google Meet — for sprint demos and discussions

Communication Cadence

MeetingFrequencyDurationPurpose
Sprint planningEvery 2 weeks1 hourAgree on what gets built next
Demo/reviewEvery 2 weeks30 minSee what was built, give feedback
Quick sync2–3x per week15 minUnblock issues, answer questions
Async updatesDailyWrittenBrief progress notes in Slack/project tool

This cadence keeps you informed without micromanaging. It also catches misunderstandings early, when they're cheap to fix.

Common Communication Mistakes and How to Fix Them

Mistake 1: "Make It Like Uber"

Comparing your app to a well-known product is a starting point, not a specification. If you say "like Uber," a developer might focus on the map interface while you were thinking about the rating system. Be specific about which aspects you're referencing.

Fix: "I want the booking flow to be as simple as Uber's — three taps from opening the app to confirming a booking. But the pricing model is completely different, here's how it works..."

Mistake 2: Describing the Solution, Not the Problem

"I need a dropdown menu with these 15 options" might be your instinct, but the developer might know that a search field works better for 15+ items.

Fix: "Users need to select their industry from about 15 options. What's the best UX for that?"

Mistake 3: Changing Requirements Mid-Sprint

Every change mid-sprint forces developers to stop, context-switch, redo work, and replan. This is the most expensive kind of change.

Fix: Write down the new idea, but save it for the next sprint planning session. If it's truly urgent, discuss the tradeoff: "If we add this, what do we drop?"

Mistake 4: Radio Silence

Nothing is worse for a development team than a founder who disappears for two weeks. Questions pile up, assumptions get made, and you return to a product that doesn't match your vision.

Fix: Even if you're busy, spend 15 minutes a day reviewing messages and answering questions. A quick "yes, that's right" or "no, I meant this instead" keeps the team moving in the right direction.

Getting the Product You Actually Want

The gap between your vision and the final product is almost entirely a communication problem. Developers are skilled at building things — they just need clear input. Invest time upfront in writing a good brief, creating simple wireframes, and establishing a communication rhythm. It's the highest-return activity in any software project.

Ready to discuss your app idea with a team that speaks your language? Reach out to us — we help non-technical founders turn ideas into clear specifications and working products. The first conversation is free, and we promise zero jargon.

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